Post by Soullimbo on Feb 17, 2017 23:48:19 GMT
These are designed to help you or hinder your opponents !
1. Sneak a Peak
When played , this card will entitle you to grab 2 answers from the team of your choice (you won't see their answers before you pick)
2. Engine Failure
This will cause another team to encounter some trouble when travelling , making them lose 2 points from their total that round.
3. Milwaukee Madness
This will cause a team in North America to lose momentum as they want to get their picture taken with The Fonz , losing 2 points from their total that round
4. Teleportation
This card allows you to move your chosen opponent to any other square on the continent they are currently in (squares containing 2 or more continents do not count , so you cannot use it on a team that happens to be one of those)
5. Passport Issues
Used on the team of your choice , they encounter visa problems and cannot exit the continent they are currently on (for 1 round).
6. Splish-Splash
Can be used on any team currently on a square which contains water , this will make them lose 2 points from their total that round.
7. Penguin Attack
Can be used against any team currently in Antarctica , making them lose 2 points from their total that round.
8. Chillin' on Copacabana beach
Can be used on any team currently in South america , this will make them lose 2 points from their total that round.
9. Sushi's revenge
Can be used on any team currently in Asia , this will make them lose 2 points from their total that round.
10. Foggy in London
Can be used on any team currently in Europe , this will make them lose 2 points from their total that round.
11. forbidden zone immunity
This allows a team to travel through a square currently marked as a forbidden zone (they can go through, but cannot end their turn on that square)
12. Bouncy Bouncy !
This allows a team to 'bounce' over an opponent or a forbidden zone during their turn. In theory , a team could bounce over several opponents and zones in one turn, as long as none of those are adjacent to each other ie there must a space between them (like in chequers/draughts)
13. +1 Turbo
This allows a team 1 extra move on top of their score.
14. +2 Turbo
This allows a team 2 extra moves on top of their score.
15. Diagonal freedom !
This allows a team to move diagonally once during their turn.
16. Booby trap !
This allows you to place a booby trap on any square on the map (except the start/finish square). The next team to go on that square will encounter instant mechanical failure ,thus ending their turn.
17. Booby trap !
This allows you to place a booby trap on any square on the map (except the start/finish square). The next team to go on that square will encounter instant mechanical failure ,thus ending their turn.
18. Booby trap !
This allows you to place a booby trap on any square on the map (except the start/finish square). The next team to go on that square will encounter instant mechanical failure ,thus ending their turn.
19. Bonus Bogus !
This can be played against any team of your choice , and for the coming round , they will not get to answer the "bonus question(s)".
20. Bonus Card Immunity.
This will make your team immune to any bonus cards played against you for the coming round.
21. We need a clue !!
This will enable a team to get a "clue" for a question they find particularly tricky in a round. This excludes bonus card or multiple answers questions
22. Question Sabotage
This will prevent 2 teams of your choice from answering the question number of your choice in the coming round.Excludes bonus card questions
23. X marks the spot
This allows you turn any square (except the start/finish point) into a "forbidden zone"
24. X marks the spot
This allows you turn any square (except the start/finish point) into a "forbidden zone"
25. Radioactive !
This will instantly vapourise any vehicle that tries to use a square next to the one you are currently on during their move , thus instantly ending their turn (this will not affect a team on a square next to you at the START of their turn, or when you move)
Bonus Cards 1-10 have to be used when you submit your answers for that particular round , and must be submitted with your answers on your personal board
Bonus Cards 11-15 can only be used when it's your turn to move , and must be submitted when you announce your moves
Bonus Cards 16-25 Must be used before the start of the round , on your own personal board.
When a team wins a bonus card , they will give me a number between 1 and 25 . I have already used random.org to randomize them for round 1. They will be randomized every round , this is to prevent some teams from perhaps being tempted to give each other info
All the info regarding cards and how they are used will be made public after they have been used and fulfilled their duty.
1. Sneak a Peak
When played , this card will entitle you to grab 2 answers from the team of your choice (you won't see their answers before you pick)
2. Engine Failure
This will cause another team to encounter some trouble when travelling , making them lose 2 points from their total that round.
3. Milwaukee Madness
This will cause a team in North America to lose momentum as they want to get their picture taken with The Fonz , losing 2 points from their total that round
4. Teleportation
This card allows you to move your chosen opponent to any other square on the continent they are currently in (squares containing 2 or more continents do not count , so you cannot use it on a team that happens to be one of those)
5. Passport Issues
Used on the team of your choice , they encounter visa problems and cannot exit the continent they are currently on (for 1 round).
6. Splish-Splash
Can be used on any team currently on a square which contains water , this will make them lose 2 points from their total that round.
7. Penguin Attack
Can be used against any team currently in Antarctica , making them lose 2 points from their total that round.
8. Chillin' on Copacabana beach
Can be used on any team currently in South america , this will make them lose 2 points from their total that round.
9. Sushi's revenge
Can be used on any team currently in Asia , this will make them lose 2 points from their total that round.
10. Foggy in London
Can be used on any team currently in Europe , this will make them lose 2 points from their total that round.
11. forbidden zone immunity
This allows a team to travel through a square currently marked as a forbidden zone (they can go through, but cannot end their turn on that square)
12. Bouncy Bouncy !
This allows a team to 'bounce' over an opponent or a forbidden zone during their turn. In theory , a team could bounce over several opponents and zones in one turn, as long as none of those are adjacent to each other ie there must a space between them (like in chequers/draughts)
13. +1 Turbo
This allows a team 1 extra move on top of their score.
14. +2 Turbo
This allows a team 2 extra moves on top of their score.
15. Diagonal freedom !
This allows a team to move diagonally once during their turn.
16. Booby trap !
This allows you to place a booby trap on any square on the map (except the start/finish square). The next team to go on that square will encounter instant mechanical failure ,thus ending their turn.
17. Booby trap !
This allows you to place a booby trap on any square on the map (except the start/finish square). The next team to go on that square will encounter instant mechanical failure ,thus ending their turn.
18. Booby trap !
This allows you to place a booby trap on any square on the map (except the start/finish square). The next team to go on that square will encounter instant mechanical failure ,thus ending their turn.
19. Bonus Bogus !
This can be played against any team of your choice , and for the coming round , they will not get to answer the "bonus question(s)".
20. Bonus Card Immunity.
This will make your team immune to any bonus cards played against you for the coming round.
21. We need a clue !!
This will enable a team to get a "clue" for a question they find particularly tricky in a round. This excludes bonus card or multiple answers questions
22. Question Sabotage
This will prevent 2 teams of your choice from answering the question number of your choice in the coming round.Excludes bonus card questions
23. X marks the spot
This allows you turn any square (except the start/finish point) into a "forbidden zone"
24. X marks the spot
This allows you turn any square (except the start/finish point) into a "forbidden zone"
25. Radioactive !
This will instantly vapourise any vehicle that tries to use a square next to the one you are currently on during their move , thus instantly ending their turn (this will not affect a team on a square next to you at the START of their turn, or when you move)
Bonus Cards 1-10 have to be used when you submit your answers for that particular round , and must be submitted with your answers on your personal board
Bonus Cards 11-15 can only be used when it's your turn to move , and must be submitted when you announce your moves
Bonus Cards 16-25 Must be used before the start of the round , on your own personal board.
When a team wins a bonus card , they will give me a number between 1 and 25 . I have already used random.org to randomize them for round 1. They will be randomized every round , this is to prevent some teams from perhaps being tempted to give each other info
All the info regarding cards and how they are used will be made public after they have been used and fulfilled their duty.